Thursday, May 9, 2013

Resident Evil 6 Review

Before I jump into this game, I must make note that I have never finished a RE game, nor have I ever got far in one.

Resident Evil 6 is the next in the chapter in the fabled Resident Evil games, and while some people don't like this game, I love it.

The best thing for me, is that this doesn't really feel like a Resident Evil game (Like how the new Tomb Raider doesn't) and I like the new approach that these games are getting.

Gameplay can be good and bad at the same time, I really am not fond of the camera positioning at all! This was really a nuisance for when running with Leon and doing a shoulder tackle, because I didn't know where I was going to be.

I did notice a lot of cover shooting that I don't think that the previous titles had and I like that they added it. While some people might not like you, you don't have to use cover if you don't want to, so I don't see that as being a problem.

One thing that is annoying that they added are QTE (Quick Time Events) like if you are about to get hit and doge an enemy you can dodge at the right time you can counter (usually) kill them. I don't see the need for them at all, since most of the time you are moving so fast that you will probably mess it up.

There are many Chapters, well 5 for each character, Leon, Chris, Jake, Ada? and these are fairly long so it's not a really quick game. There is plenty to do with this game, and much fun to have with zombies.

The mechanics in general though feel clunky, I know I played a fair bit of RE4 and barely anything of 5, but they felt smoother. Did they just say, let's throw stuff at the wall and if it sticks, then we shall use it?

Another problem with this game is I am horrible at these games, I played RE 6 on normal? easy? and I had hardly any trouble. I know the earlier ones are harder than this by miles so did they bump the difficulty down for this game?

The graphics though are quite good, they did a good job with rendering and lighting and really giving the game a creepy feeling. I wish that the textures were a little less blured in certain areas, but this makes no real impact on gameplay. The transitions though from regular fighting to doing a nice QTE move is great, it's really smooth.

Sound in this game can be a bit weird, while it's good for some things, it's not good with everything. Case in point, the unmistakeable sound of a zombie(s) around is quite nice, it gives you the feeling of something being around but not quite telling you exactly where.

However the order sounds like over here, stay here, nice job, glad your here, etc are ANNOYING. Everytime you have to do a 2 person thing and your Ai buddy (co-op as well?) always says okay, I'm on it, etc. It goes on and on, I would have liked more variety. It's like your telling me that you pay them X amount to do VA but your only going to give this part like 3 lines that will get used over and over?


I'm not sure about playing with other people since I play games like this by myself so I can go at my own pace, and I must admit, they made this game for loser like me who suck at these games.

Yes I die a lot, yes I need to heal a lot, but look Ammo everywhere, herbs everywhere, it's kind of like the game holds your hand. While this is annoying for some I love the fact that it does because it will get more poeple like me to play this game.

in the end I give this game an 8.5 out of 10.

I think they need to do some better camera angles and fighting moves should be more intuitive and less QTE's because they can hinder game performance.

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