Monday, July 22, 2013

The Last of Us

Very few games come out that makes us think what if this would happen, and could this happen. Also some of these games also make us think what would I/we do in this situation. Very few games really give you that feeling like The Last of Us does.

The Last of Us puts you in the center of a very real feeling survival situation, how you go about it is your choice. You could go around and try to kill everything in your path, or you can sneak and evade everything. it really depends on the situation and how comfortable you feel doing it.

One of the best components in this game is crafting. Crafting Shivs, Molotov's, etc. You can find some of these on the ground or hidden in corners, but you can also find the ingredients to make them, similarly to how you would find them if your were scavenging for items. You really have to look everywhere. Don't take it for granted that it doesn't seem that something is hiding around that corner because there just might be something over there.

The downside in my opinion is that the game's combat mechanic isn't as fluid as it should have been or even could have been.While it does feel and look super real like that is how one would expect a person to fight, I feel that it's a bit clunky in overwhelming areas.

I will also say that if you are clumsy and you alert just ONE zombie, this is where it gets really good. While the combat isn't what it could have been, the response time of the zombies that will be flooding it really give you a sense of HOLY CRAP, TIME TO RUN!!!!!

The zombie horde is always waiting, always watching and or listening, and if you alert them be prepared to fight a lot of zombies and in a very short amount of time. They did a good job with that, I love that consequence if you will where you alert zombie A, and zombies B - Z come rushing in.

Graphically this game is simply amazing, it really does have that survive feel to it that some games just don't quite have. The environment really feels alive, water moving, trees being blown by the wind, it really has the lifelike feel that all survival games should have.

The transitions from place to place has been well done, from grimy flooded sewers, to overgrown decaying cities, each area has it's own unique feel to it. The character details are also amazing, the lighting on both environments and characters have been executed tremendously. The clothes on the characters really seem well worn and not just a slightly used coat with some dust on it, but it really has that weathered worn out look.

Sounds in this game are key, literally the key to your survival. You might not be able to know where or if an enemy is around, but you can hear them. Sounds also plays a distinctive role when AI characters will tell you if they hear or see something. You have to keep your wits about you, if your too distracted by the visuals or the scope of your journey, then you will get hurt, or possibly killed.

The music in this game really also gives life to it as well. The music really shows it's emotional side and it fits this games emotion perfectly. A lot of times some games have great music but it doesn't fit what your playing, where you are, what your doing at that moment. It can kill a games momentum there for some people, but this game nails each one spot on.

I would go into the plot of a game by now, but I really don't want to give anything away. I will say that within the first few minutes of the game, it felt very real to me.

If you like zombie games, or at least survival games in general, then you would be doing yourself a great disservice by not getting this game, at least rent it and see if you want to buy it. This is a really well done game.

I give this game a 9 out of 10

Tuesday, June 25, 2013

Eye of Judgment Review

Eye of Judgment Review:

It's not your traditional card game. Eye of Judgment is a card game build for the PS3 (A later version was ported tot he PSP) The game showed off what the Playstation Eye could do.

Eye of Judgment is played with real life cards, and the Playstation 3 by using the Playstation Eye to read the cards. For those of you who don't know, you might be asking yourself, why do I need the Playstation Eye to play a card game?

It's simple! It comes down to the fact that Eye of Judgment PS3 games, uses the camera to read the card, and then on your Television a 3D model of your creature emerges. It's a really cool concept, each card has a specific pattern on it, and the game is programed to read that pattern, the placement of the card (Facing North, South, East, or West) and displays a virtual rendition of that card.

The game is kind of played like a bunch of other card games, taking some parts from one or another but really giving it a nice unique feeling that can not be ignored.

The game is played on a 9 field board, 3x3 setup like this:

This is what the play mat looks like. The Camera symbol on each of the four sides shows where the camera can be set up, the two little symbols next to it are Discard pile, Library.

Just a basic rundown, I'm not going into full detail here:

Each person (This is a two player game) draws 5 cards from their 30 card deck (no more, no less) During each person's turn they get 2 mana at the start. This is used to activate cards, e.g. use a spell, place a creature, activate a creature, etc.

The goal of the game is to occupy 5 of the 9 tiles on the board before your opponent does. It's sounds simple, but it's really not.

There use to be 4 ways to “play a game” they are as follows:

  • Human vs Cpu
  • Cpu vs Cpu
  • Human vs Human (Offline on the same PS3)
  • Human vs Human (Online)

Online was discontinued about 3 years ago, so that ends online play.

One of the best things you co do for yourself though, (especially if your new to this game) is to put the Cpu on the highest skill setting and watch them battle it out. Starting off the only deck registered is the starter deck that you get. After that you can make and register more decks, which is great. You can buy a theme deck, use the Playstation Eye mode in deck builder so it reads the cards and adds it to the deck list, then have the cpu's battle it out to get an understanding of how the decks plays out.

The graphics are pretty good in my opinion. The field looks nice, there's animation in the field. The using of spells, or summoning creatures looks really well thought out. The 3D animations are also really good, the 3D animations give this an extra point in the graphics department because they are animated in the battles (kind of a given) but they are also animated when not doing anything, just waiting around, you can see them move. It gives it a nice realism, which is one thing that really raises the bar.

Story = NONE. No really none, the PSP version has a story part, but the PS3 version does not. I guess you could say that the main intro of the game is the story, but by itself, there is not story mode where you can go around and fight enemies.

Learning Curve = WTF??? This game does a good job of explaining the rules to you, but it would be better to watch a video on youtube since they go more in depth in letting you know the little ins and outs of this game. Even setting the CPU level to beginner for noobs will still pose a good challenge to you if you don't know what your doing. I learned more from youtube than I did from this game, so take my advice, as someone who's been playing card game for well over a decade now, I found learning easier online watching and listening to others. Also learn how to use the action cards, like turn end, action, status, cancel) these are special cards that don't go into the deck, but stay off to the side. Action card will let you attack with a specific creature that you play it down on. Status let you check the status of all cards on the field, turn end, well ends your turn. Cancel card, cancels the current event.

Music is well tricky, the music is really great on one hand, but sucks on the other. There's one song that plays more than anything else, unless you or your opponent gets put into check. While I do know that there is an OST for this game, I've only heard a few metal songs in the game, so like I said, it's good on one hand, but bad on the other.

Replayability = hardly any if you only have one deck, A.K.A. The starter deck. With more decks, you can try out more things and can even go against those decks with the CPU to see what they might tend to play, to give you a better understanding on how the deck works. Plus you can always play 2 players on the same PS3 and just have fun with a buddy!

The main problem that this game had was the launch price of it. The game came bundled (and still does on Amazon, only much cheaper) With the PS3 game, Playstation Eye camera, Play Mat, Camera Stand, (The camera has to be pointed down towards the mat in order to see all of the cards) Starter Deck, and a Booster Pack. All of this was launched at $59.99 which is your typical starting price point for Playstation 3 games, the only problem was the fact that the Playstation Eye was relatively new and people didn't really know what other things you could do with it.

The kill shot for this game though was Sony's statement that these cards could not be copied. Well it didn't take very long for that to be proven false as I believe the same year that this game came out, people were already proving that they could copy the cards. Sony's master plan failed because the Playstation Eye is not a high resolution camera, so your average Joe could take a scan of a card, print it off and use it, both offline and online. Due to this Wizards of the Coast, dropped the game (I believe after the second set) Hasbro took over the third and final set, and the game was discontinued I believe literally the next year after it's release. Another problem was when the second and third set were released, you have to buy, BUY Eye of Judgment DLC in order to use those cards. Call me crazy, but spending $100's of cards, physical cards, to then say well you can't use this unless you buy these DLC is Greedy 101 and was a contribution factor in the game's demise since who would buy the DLC to then be able to use the physical cards?

With all of that said though, Eye of Judgment had a very nice run as a card game, spanned three sets, 10 different starter decks, with many different booster packs.

While I wouldn't tell someone to make copies of cards and sell them online or sell them to a person face to face as real cards, (because that would be an evil bastard thing to do) I would say that if you want to play certain decks, or certain cards.


Set 1 cards, don't print them. They are still super easy and cheap to find, I believe the five theme decks are about $40.00 on amazon for all 5. Booster Packs can be had for relatively cheap.

However set 2 booster packs are at least double what set one is, and the theme decks for set 2 (if you can find them, amazon has only one of them for sale as of this review) are going for $65.00 and UP.

Set 3 cards are even more expensive still and I don't see the need for it TBH.

In the end I give this game a 9 out of 10

I feel that they took a chance with this game, and did very well with it. They could have done a better job with how the cards work, or maybe only have a few real cards for a deck and when the game say you get this card, you can choose (in the game) which card to use and place a card done that corresponds to it. Similarity to how the action cards work, but have 5 action creature cards, and some action spell cards. If they did the game that way, they there would have been loss of money from people printing off the cards. However with them doing the game this way, at least you can play without the PS3, granting you make your own Eye of Judgment field.

Remember, if you want to piss about, print the cards. If you want to scam people and sell them, don't it's wrong and not cool!

Friday, June 14, 2013

RetroN 5 E3 update

Hyperkin unveiled their RetroN 5 at E3 this year and let me tell you, it looks fantastic!

Update time for RetroN 5, but first for those who didn't catch my posts a few months back,

Please check it out, it seriously will change the face of retro gaming for the good.

Basic rundown (for those who don't want to read all of it) RetroN 5 will play, NES, SNES, Genesis, GB, GBC, GBA, Famicom, Super Famicom, Mega Drive. For those keeping track, that 9 different forms of media, spanning many years of awesome games. No longer will it be hindered by lockout chips of any kind, and sound is as good or better than original (not kidding)

We now got some pictures of this thing! HUZZA!!!!!!!!!!!

Rest are from
This little device packs a lot of retro goodness inside of it. and I can't wait for this tom come out.

My sources tell me that this should arrive by September and Hyperkin is still saying that this will be under $100


Monday, June 10, 2013

Sorry about the long absence + Mario Golf 64 Review

I've been working 6+ days a week lately and I really didn't have a lot of time for other things.

Now that everything is back on track in my life, it's time for some reviews!

First up this week is Mario Golf for the Nintendo 64:

Mario Golf 64 was the true first in line of the series. As of right now there are Mario Golf on the Gameboy Color, Gameboy Advance (after this game was released) and Mario Golf on the Gamecube, and a 3DS version slated for release soon!

The reason why I said true first game is that there's Golf on the Nintendo Entertainment System (NES) and NES Open Tournament Golf for the NES which both depicted Mario on the cover. However the name Mario Golf was first used on the Nintendo 64, and then on the Gameboy Color.

Mario Golf 64 was the first golf game I loved playing, it's addictive and it's hard, and it's super fun all rolled into one awesome package. The game had a variety of modes to play such as:
  • CLUB SLOTS - you use a slot
    machine to determine what clubs you can use on each hole. 2 to 4 players.
  • GET CHARACTER - This mode allows you play against a computer opponent. If you go against a character that you have not unlocked yet and you beat them in your match, you unlock them for use in the game! 1 player.
  • MATCH GAME - Just you vs a computer opponent, like Get Character, but you don't unlock them??? - 2 players.
  • RING SHOT - Rings hover above different courses in various patterns. Your goal is to hit the ball through all the rings AND sink it within par. For every completed hole, you earn a star.  For every four stars you earn, another course becomes accessible. Easier said than done, but for collesting 30 stars in any the 6 courses you unlock Donkey Kong for use in the game. 1 player.
  • SKINS MATCH - The player who has the fewest strokes on a hole wins skins.  When a tie occurs, the skins roll over to the next hole meaning that who ever wins the next hole wins twice as many skins. 2 to 4 players.
  • SPEED GOLF - The only competitor in this play mode is the clock.  You play 18 holes on any of the courses you've unlocked trying to minimize both your score AND in as little time as possible. 1 player.
  • STROKE - The winner is the player who has the best overall score (the lowest number of strokes) on the course. 1 to 4 players.
  • TOURNAMENT - You're in a tournament competing against 29 other contestants. The scoring can be a bit random, but (unless i'm mistaken) the better you do, the better the other people do as well. 1 player.

    BIRDIE BADGES - Birdie badges can only be awarded in Tournament play. For each Birdie you get on a hole (only 1 will/can be awarded for each hole) you get a Birdie Badge. You can unlock two characters:

    Maple       - Unlocked at 50 Birdie Badges
    Metal Mario - Unlocked at ALL 108 Birdie Badges
  • MINI-GOLF - Your putter is the only club you have to take on different courses shaped like numbers and letters of the alphabet. Seriously fun mode, I have spent way too many hours on this mode! 1 to 4 players.
  • TRAINING - This mode allows you to practice on any hole on any of the courses you have unlocked. 1 player.
As you can see, there are tons of modes inside of this game. There are many modes to keep you engrossed into something at all times and in doing so, not making this game feel overplayed and or boring, well unless you hate golf, then why are you even reading this review???

The different characters have different shot types and shot powers. There are broken down like this, Low, Standard, and High, with low being hindered by wind less, ans High, being severely hindered by wind strength. Further breakdown is: Straight, Fade, and Draw. Basically, if the ball will fly straight, more to the left, or to the right. The top characters will have either fade or draw, so it's better to get use to those characters early on.

The way you hit the ball is to press a button to start a power meter, if you get power all the way, and get it impact dead on perfect (after you select your power, the meter will fall down so you can select your impact) you will have a perfect shot.  On top of the normal shot, is a POWER Shot. A power shot is accessed by hitting the B button before you start your shot. You only get 6 Power shots before they are all gone, but if you get a perfect power and impact, then your power shot count does not go down and you can get infinite power shots if your good enough, so practice.

LIst of available courses to play on:

  • Toad Highlands
  • Koopa Park
  • Shy Guy Desert
  • Yoshi's Island
  • Boo Valley
  • Mario's Star
There are only 6 courses, which is the only drawback to me with this game. I would loved to have had a few more courses, but trust me, with these courses, and the amount of game modes that you can play, you really won't be missing out on anything too much.

In this end, this is my opinion a must have if you have a Nintendo 64, and while the gamecube one is good (it's a really good game) if doesn't have the Mini golf mode which I felt really bummed out about since it's easily the best mode (in my opinion) for more than one player.

I give this game a 9.2 out of 10

I feel that they could have added a few more characters to the lineup (there are 18 but I think they could have used a few more) and I think that 6 courses is the biggest problem with this game. 8 would have been really nice!

Thursday, May 9, 2013

Resident Evil 6 Review

Before I jump into this game, I must make note that I have never finished a RE game, nor have I ever got far in one.

Resident Evil 6 is the next in the chapter in the fabled Resident Evil games, and while some people don't like this game, I love it.

The best thing for me, is that this doesn't really feel like a Resident Evil game (Like how the new Tomb Raider doesn't) and I like the new approach that these games are getting.

Gameplay can be good and bad at the same time, I really am not fond of the camera positioning at all! This was really a nuisance for when running with Leon and doing a shoulder tackle, because I didn't know where I was going to be.

I did notice a lot of cover shooting that I don't think that the previous titles had and I like that they added it. While some people might not like you, you don't have to use cover if you don't want to, so I don't see that as being a problem.

One thing that is annoying that they added are QTE (Quick Time Events) like if you are about to get hit and doge an enemy you can dodge at the right time you can counter (usually) kill them. I don't see the need for them at all, since most of the time you are moving so fast that you will probably mess it up.

There are many Chapters, well 5 for each character, Leon, Chris, Jake, Ada? and these are fairly long so it's not a really quick game. There is plenty to do with this game, and much fun to have with zombies.

The mechanics in general though feel clunky, I know I played a fair bit of RE4 and barely anything of 5, but they felt smoother. Did they just say, let's throw stuff at the wall and if it sticks, then we shall use it?

Another problem with this game is I am horrible at these games, I played RE 6 on normal? easy? and I had hardly any trouble. I know the earlier ones are harder than this by miles so did they bump the difficulty down for this game?

The graphics though are quite good, they did a good job with rendering and lighting and really giving the game a creepy feeling. I wish that the textures were a little less blured in certain areas, but this makes no real impact on gameplay. The transitions though from regular fighting to doing a nice QTE move is great, it's really smooth.

Sound in this game can be a bit weird, while it's good for some things, it's not good with everything. Case in point, the unmistakeable sound of a zombie(s) around is quite nice, it gives you the feeling of something being around but not quite telling you exactly where.

However the order sounds like over here, stay here, nice job, glad your here, etc are ANNOYING. Everytime you have to do a 2 person thing and your Ai buddy (co-op as well?) always says okay, I'm on it, etc. It goes on and on, I would have liked more variety. It's like your telling me that you pay them X amount to do VA but your only going to give this part like 3 lines that will get used over and over?


I'm not sure about playing with other people since I play games like this by myself so I can go at my own pace, and I must admit, they made this game for loser like me who suck at these games.

Yes I die a lot, yes I need to heal a lot, but look Ammo everywhere, herbs everywhere, it's kind of like the game holds your hand. While this is annoying for some I love the fact that it does because it will get more poeple like me to play this game.

in the end I give this game an 8.5 out of 10.

I think they need to do some better camera angles and fighting moves should be more intuitive and less QTE's because they can hinder game performance.

Thursday, April 25, 2013

Tomb Raider Review

Tomb Raider is a reboot of the franchise, and while I don't normally agree with reboots or like them, this one surprised me because they did such a great job with the game in graphics, sounds, and gameplay.

The new Tomb Raider has Lara Croft on a ship called Endurance. They are on an expedition to find Himiko and her kingdom of Yamatai. After going back and fourth Lara suggests going into the treacherous Dragon’s Triangle, where she says is the best place for it to be. While Dr. James Whitman (famous archaeologist) doesn't agree with Lara, the rest of the crew side with Lara and sail into the Triangle.

This might not have been a good decision however, because they soon went into a horrific storm, that breaks the ship into two and crashes on an island. Now being separated from everyone else, Lara must now fight for survival and hopefully reunite with her stranded crew mates.

The fight for survival is going to be painful for some. They don't sugarcoat the many ways you can die in this game. There are some that hit my core like OMFG!!!!!!!!!!!!!!! There was one part (Not going to say what it is and ruin it for you) but I had to stop playing because it was disturbing to me. However, this is one of the many good things about this game. You see a more inept look at how the choices you make impact your chance of survival.

Ont op of the pretty good main story, you learn about not only the other characters stories, but also Lara's from collectibles you can collect like documents. Some are of your friends, and others are from people who have come to this island as well.

The progression of Lara crofts character of her adventure on the island is also so well done, there are no parts that I feel rushed and I don't feel that her character is too rushed either. That's not me saying that she isn't rushed because there is a point where you have to make a call, that call is a tough one for anyone to make and after you do it, you will start to see Lara's character progress, and probably along with yourself.

Aiming and firing in this game are very well done, I do like that there is no hip fire, you must actually aim and then fire. I know some pope might hate this, but it's not a shooter, it's an adventure game with shooter aspects.

That still boggles my mind, people are complaining that this game is too much like a shooter and that the original never was.

Ummm... people, what's really different here? Yes, they do have you rely more on the shooting part, but there has been shooting in Tomb Raider before so what's the real problem?

I love that have have fast travel points, so if you missed something or want to just explore more you can travel back to anywhere there is a fast travel camp. This is really good for finding collectibles like GPS Caches, Relics, Documents. One thing that I do like about finding these and don't is how easy they are to find. Tome Raider has a feature (can't remember the name like Survival Instincts or something like that) where you hit the trigger button (PS3 L2, 360 ???) and everything goes Black and White and hidden things like collectibles and challenges or enemies glow. Enemies and animals will glow and it's really good to see them hiding or if they are through the trees and normally you wouldn't see them. Bad part about this? If you hit L2 and you are looking North (just to pick a direction) anything West, South and East of you (within the range of the effect) will be visible. So you really can just run around (or walk if you want) hitting L2 and when it wears off, do it again.

I think that Salvage should have been used to pay for this ability (I'll get to salvage in a moment) like 5 Salvage for every use, and not the infinite use that it is now.

Salvage is what you use to upgrade your weapons, you can find salvage everywhere. You can find it in boxes, (both crate style and lid style) and you can find them in lockers as well. You can even kill an enemy or an animals and get salvage that way.

Tomb Raider also employes a skill tree if you will. Every time you level up you earn a skill point that you can use for whatever you want. One of the best ones (in my opinion) is arrow retrieval so when you take anything down, when you go over to them you can get your arrow back.

One other thing to note is that there are 7 "Hidden" Tombs, I won't go into what I really want to say about these Tombs and ruin it for you, but each tomb has a Camp, and puzzle that you must complete and a nice reward at the end.

One thing I will say is that you should explore them all, because three Tombs have a special weapon upgrade that you might want to get.

That brings me up to one of the best things about this game, upgrading your weapons. Each weapon has an upgrade, or upgrades. All of them (sans the Tomb one) are found randomly in crates, so make sure you go into every area and collect everything you can. These will also open up more things for you to customize, like upgrading your Bow's fire rate, or how much damage it can do, etc.

The visuals that Crystal Dynamics have done on this game are simply amazing. They are really freaking good. I think that they have pushed the envelope with this game. The different environments are fantastic, the shadows and light refractions are stunning, heck even the motion cap. was so well done that this game has a certain fluidity to it.

I mean, look at this freaking game:

(Original link -

It's beautiful!!!

The sounds in this game are unparalleled. From the music which changes tempo depending on your situations and the eerily quiet parts, to the sounds of chaos all around, CD did a great job with it. one of the best things is that you can eavesdrop on your enemies and you can tell (visually and audibly) if they are going to change positions so you might get a clear silent shot on them.

In the end, if you like the the new look and feel to the game and want to play a game that is unlike anything else, then simply get this game, it really is a classic and will definitely be one of my favorite games I've ever bought and one of the best purchases I’ve ever made.

I give this game a 9.8 out of 10

My only gripe about this game are the lack of Tombs, I would have loved more in the game, but that's just me.

Tuesday, April 9, 2013

Secret of Mana Review:

Secret of Mana is the second game in the Seiken Densetsu series.
Unlike other RPG's of the time, it was an active-time RPG, that
had real time battles.

This game was revolutionary, and while yes other games did have
real-time battles, none were like this at all. However, one thing
not a lot of them had (at least from what I can remember) this
game had a 3 character party, no big deal right?


This game can be played by you, and two of your friends at the
same time, on the same cartridge!

Yep, you heard me correct You need the game, three controllers and
one of the SNES multitap devices and you and two other people can
play the game at the same time. Each person controlling a
character, and each character (and person) able to do whatever
they want to, when they want to. You want to use an item while
they heal or Vice versa? Go right ahead!

That was one of the best things about this game, and for some
stupid reason, not a lot of games have done this.

The story of the game is, (you are a boy living in this village)
you are out playing like you do any other day. Next thing you
know, you hear a voice coming from a waterfall, and notice that
there's a sword in a rock there. You decide what could possibly

By the way, that's the worse thing to ever say, trust me! Karma
will run you ovah!!!!!!!!!!

Once you do this though, you have since awakened monsters, that
are ravaging different places, and in doing so have you hated by
the village that you would live in for removing the sword, and
ultimately kicked out of it. Now you are on your own, but on a
mission to save the world.

I could go on, but I'd rather not spoil anything in case people
have yet to play, see or let alone hear about this game.

I said before that there are three characters, and each of them
have their abilities and flair to them. You have the boy, a
warrior class, able to learn lots of different weapons.

There is the girl (who I call the white magic class) she is
useful for healing and defense. Then sprite, who uses black
magic, damaging magic onto foes.

You can play by yourself, and have the AI take control of the
other two characters. however you are really missing out on a lot
of fun when you don't have people to play this game with you.

The "menu" system really reminds me of how Dishonored has their
weapon/magic wheel menu. I love the whole circle menu in my
opinion, I find that it's faster and easier since you can really
move around in the wheel, vs a traditional menu.

Each magic and each weapon have a skill level attached to them,
the higher the skill, the better the item(s) magic spell(s)

For weapons, you can charge up a powerful attack, however please
keep in mind, that for each level that you can charge your attack,
it takes longer to charge it up. So a level 1 charge is nothing,
but a level 5, 6, y, etc. will take longer and leave your
vulnerable to an open attack.

The graphics in the game, while not as good as other games, feels
more inviting then the rest, it's something you hardly see
anymore, sans Ni No Kuni. I guess that doesn't surprise me, and
shouldn't surprise you, since some of Secret of mana's graphics
looks like they were (at least to me) hand drawn/painted. Which,
even if it wasn't and given the illusion of that, makes it really
more inviting to play a game like this. It makes me want to play a
game like that more since it shows how much they care, not only
about their games, but about their consumers as well.

The sounds and music fits the style of the game, but the sound
effects could have been a bit better. First things first, the
music describes the game perfectly, it really melds well with the locales that you are in, when you hear the music.

The sound effects on the other hand, while not bad, are not great either. They are in a sort of happy medium. Some of the sound effects get repetitively, and I really don't know why they didn't take a little bit more time to work on he sound effects, especially since it's on the SNES and there were many games with better effects.

In the end, this game deserves all the credit that it gets and more. Well it should get more since I believe it was translated in a little bit more than a month, and they did a great job in doing so.

I highly recommend this game to people who want to enjoy a nice adventure with either nobody, or with up to two of your friends.

I give this game a 9.8 out of 10

I really feel that the sound effects, being so limited and that there are quite a few dry spots in the story (ones that I won't spoil for you :P) hurt this game from a perfect score.